I developed the initial paper prototype and game design for Civ Royale, then shaped the art direction and brought the team together.
The characters use recognisable historical references and simplified proportions. I chose concept and 3D artists whose work suited that style.
Artwork & process
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Infantry concepts, with views and equipment details for the 3D artists.Winged cavalry: character and mount concepts.Mounted knight: shapes, equipment and proportions.Mounted characters in a shared scene.Faces and silhouettes across the cast.The cast, flying machines and siege equipment.The world map.A building from the world: the windmill.The scout.The battlefield and card interface.The cast in a winter setting.The early paper prototype.The wider character ensemble.