ART & CREATIVE DIRECTION

DAVIDSMIT.

From first idea to living worlds.

Creative direction, game worlds and original ideas.
From the first sketch to the thing people play.

ZERO → ONE

01 / PORTFOLIO

Work

A warm miniature kitchen with sage cabinets, terracotta pots, trailing plants and a small round table.

Art direction · Creative tools

Nook

Creative direction · Product & tool design

A clay diorama builder I'm working on.

Work in progress

A smiling, weathered refrigerator robot against blue sky, warm light and overgrown industrial ruins.

Creative direction · Colony & tactics

Hello World

Creative direction · Agency

Colony building with humans and appliance robots.

Dungeon Dogs title artwork: three expressive fantasy adventurers, a glowing cyan sword and skeletons in a warm-lit dungeon.

Art direction · Fantasy adventure

Dungeon Dogs

Creative direction · Agency

A fantasy dungeon crawler from Agency.

An exuberant cast of rounded Spud characters tumbling around a yellow aeroplane.

Character · Brand · Games

The Spuds

Creative & art direction

Potato-shaped characters for a series of games.

The Battleline Tactics fantasy cast, led by an armoured knight holding a sword and shield.

Art direction · Fantasy strategy

Battleline Tactics

Creative & art direction · Wargaming

A mobile strategy game made at Wargaming.

Civ Royale key art with stylized historical warriors, a village and flying machines beneath a pastel sky.

Creative direction · Strategy

Civ Royale

Creative direction · Game design

Historical strategy in short mobile battles.

Still Here: A Pip Adventure key art with a small character above a lush miniature landscape.

World · Character · Game art

Still Here

Art & game creation

An adventure with tiny flying characters.

Stylized portraits of five football players in colourful Adidas national team shirts against a dark background.

Campaigns · Characters · Worlds

Illustration

Illustration

Commissions and other illustration work.

A panoramic concept painting of the Colosseum under dramatic storm clouds, lit against the surrounding Roman city.

Concept art · Environments

Concept Art

Environment concept art

Worlds and environments for Ryse, Mistbound and other concepts.

02 / THE WORK BEHIND THE WORK

Good worlds don’t
happen by accident.

I'm David. I make art and games, and work with teams on how they look and play.

A little about me
  1. 01

    Creative direction

    Finding the idea, setting the direction, and bringing a team together to make it real.

  2. 02

    Art direction & world building

    A visual language with a point of view. From exploratory concepts to a world that holds together.

  3. 03

    Zero-to-one development

    Turning the blank page into a plan: concepts, prototypes, decisions, and the first thing you can play.

03 / ANOTHER KIND OF WORLD BUILDING

Curiosity doesn’t
stay in one lane.

Alongside games, I explore learning systems through the Murmur Project: independent AI research, with open questions and room to be wrong.

Explore the research