ART & CREATIVE DIRECTION
Hi, I'm
David.
I'm an artist and creative director working in games and illustration. I've also co-founded game studios.
I've worked on the artwork itself, on game design and on leading teams through production. My job changes with the project: sometimes I'm drawing, sometimes I'm working out what we should make and how to get there.
At Agency, I worked on Hello World and Dungeon Dogs. Earlier projects include The Spuds, Battleline Tactics and Civ Royale, as well as concept art for Ryse and illustration for Adidas and G-Star.
I'm currently building Nook, a tool for making little clay worlds. I also work on AI research at Murmur, looking at how systems can keep learning without losing what they already know.
THE LONGER LIST
Games I’ve worked on.
From concept art to creative direction, across teams and studios.
Games
- Hello World Agency
- Dungeon Dogs Agency
- Civ Royale Roamer
- BoeWings Roamer
- CryptoCrawler Roamer
- Bitcoin Bus Jam
- Bubble Merge
- Tile Match
- Battleline Tactics Wargaming
- Tanks and Puzzles Netmarble
- Horizon Zero Dawn Karakter
- Albion Online Karakter
- Ryse: Son of Rome Crytek
- Killzone 2 Guerrilla Games
- Still Here: A Pip Adventure Studio Bombus
- Call of War Karakter / Bytro Labs
- Call of Nations Karakter / Bytro Labs
- Greed Corp Vanguard Games
Unreleased & prototypes
- Slice of Life Roamer
- Tiny Tenants Roamer
- Unreleased puzzle game King
- Unreleased puzzle game Wargaming
- Unreleased F2P game BOLD
- Jetpack Jump 3D Studio Bombus
- Town Life Studio Bombus
Currently building Nook , a creative tool for making little clay worlds.