All work

Concept Art

Worlds and environments for Ryse, Mistbound and other concepts.

A panoramic concept painting of the Colosseum under dramatic storm clouds, lit against the surrounding Roman city.
The Colosseum. Concept art for Ryse: Son of Rome.

Places before they were playable.

Environment concepts for Crytek's Ryse: Son of Rome and W!Games' Mistbound, alongside other concept studies.

City panoramas, workshops and frozen landscapes: different approaches to the atmosphere and scale of a place.

A panoramic painting of ancient Rome beneath storm clouds, with a monumental temple in the foreground and the Colosseum in the distance.
Rome. Environment concept for Ryse: Son of Rome.
An exceptionally wide panorama of Rome beneath a dark, clouded sky, with the Colosseum rising above the city.
Rome panorama. Environment concept for Ryse: Son of Rome.
A wide landscape under layers of dramatic storm clouds, with a narrow strip of light along the distant horizon.
Storm landscape. Environment concept for Ryse: Son of Rome.
A weathered yellow ship viewed from below, with ropes, masts and foreground equipment silhouetted against a pale sky.
Ship concept for Mistbound, W!Games.
A cavernous industrial workshop lit by sunlight through tall windows, with suspended machinery and small figures below.
Workshop interior for Mistbound, W!Games.
A tall snow-covered tower and adjoining fortress walls overlook an icy mountain landscape.
Snowbound tower. Environment concept.
A figure in flying goggles and brown clothing clings to a steep icy rock face above a mist-filled drop.
Climber on an icy rock face. Concept study.